Ork Bad Moon Army Showcase

I love looking at armies. When you play against a fully army, it helps create a terrific feeling of immersion. I rarely get the feeling of “being in the battle” but I think playing against painted armies helps people create that sense of narrative in their head. When you are creating a story for your army or your battle, grey plastic gets in the way.

This is my Bad Moon Ork army for Warhammer 40,000. I asked myself the following questions to guide my thinking:
1. What is your history with this army?
2. How long have you been working on this army?
3. Why did you pick this color scheme?
4. What are your favorite units/models in this army?
5. Do you have a style of play with this army that you favor?
6. What are you future plans for this army?
7. Anything else you would like to share about your army?

1. What is your history with this army?
I have loved Orks ever since I was a fresh faced teen back in the 1990s. I played an army based on the models from the Space Ork Raiders box with a bunch of other models added in for fun. I can’t remember ever winning but the fun of the stormboys flying all over hooked me. I lost interest through college, but stumbled back into the game when stationed in the Carolinas. I found a game store off base and GW had just released the giant Speed Freeks box with the Armageddon Campaign. I was hooked again and have spent the last 15ish years playing and building and painting. I always find myself drawn back to Orks.

2. How long have you been working on this army?
I started this Bad Moon army way back in 2007/2008. I wanted to do something different that the standard horde army. I decided to embrace the horde shooting mob backed up by a core of hard hitting Mega Nobs. So I began gathering orks and trading for the floppy smurf orc hat from the fantasy line. I just gathered materials for a long time and then started the building process. I build a fair share of the army before I started painting it. The parts that took the longest were the battlewagons and the Warboss, because I spent a lot of time converting those models.

3. Why did I pick the color scheme?
I went with a standard Bad Moon scheme, lots of yellows and gold. But I also included a lot of blues that were a regular color in the early Bad Moon art and images. I also decided to add a bunch of Freeboota themed colors with a some ork shoota pirates. So I was able to add some cool depth to the various units and differentiate the infinite amount of yellow orks… Essentially, these were just painted how one expects Bad Moons to be painted, though there has been a ton of variation of the yellows.

4. What are your favorite units/models in this army?
I have some clear favorites for different reasons. I love my MegaArmored Warboss because he was such an intricate conversion. He was based on a Ghaz model and beefed up considerably. I added some flair and some dakka, because he was a BadMoon Warboss after all. Now he is regulated to the index, so I will need to find a new army leader because I don’t like using multiple books for army lists. My Weirdboy based on the Fantasy Savage Orc BigBoss is my second favorite because I decided I would take some time painting him in a slightly different way, with extra layering on the muscles and skin and I really liked the way it turned out. Lastly, My battlewagons, as a group. I love the standard battlewagon, but the conversion I did to create my own personal update of the old Spleenrippa might be my favorite vehicle conversion to date. I used a ton of plasticard and mixed it with the battlewagon kit and the resin Forge World superkannon, plus loads of bits… It was a tremendously ambitious project for me (at the time).

5. Do you have a style of play with this army that you favor?
I love the idea of the horde shooting, so I typically try to move within 15 inches and blast away with hordes and then use the Battlewagons to move heavy hitters into range. I also love using the Morkanaut with Kustom Force Field to protect part of my force while forcing my opponent to make decisions about target priority. I used to love the Ork Kannons with grot crew (now indexed) to provide solid fire power, but now that role will be shifted to the various buggies. For the longest time the only way to deal with heavy armor, reliably, was a power klaw, so I always had 4-6 meganobs who would do their best to charge and destroy tanks. Since the new codex just came out, I haven’t quite figured out any new tactics… but I imagine that I will be shifting over to my Speed Freeks for a bit (another Ork army, but red).

6. What are you future plans for this army?
I plan to add several buggies to this army. I am hoping that the new Mek Guns come out in a combined box (new start collecting maybe?) and I want to add a few of those. But my priority will be finishing buggies and adding 3 more Mega Nobs. Overall, this army is pretty complete and I think it may not need much else. Though, I do have a bunch of killa kans unfinished somewhere…

7. Anything else you would like to share about your army?
Yellow can be tough if you let it be, but it doesn’t need to be so hard. I spent a lot of time early on in this project doing 4-5 thin yellow coats over black. Then GW released Averland Sunset and it changed everything. I think the key is writing everything down and staying consistent. I changed up my yellow several times and you can see that througout the army, especially when I used a different shade on the Mega Dread… I really need to go back to that model and try to get it to match the rest of my army more effectively. Yellow can be a great color, you just need to plan effectively.

Thanks for checking out my army! If you would like to be featured in the next Army Showcase, contact us at thebolterhole@gmail.com or send us a message on Face Book (https://www.facebook.com/thebolterhole/) or Instagram (@thebolterhole).

Thanks a bunch!